Deep Sketch-Based Modeling of Man-Made Shapes
@article{smirnov2019deep,
author = {Dmitriy Smirnov and
Mikhail Bessmeltsev and
Justin Solomon},
title = {Deep Sketch-Based Modeling of Man-Made Shapes},
journal = {CoRR},
volume = {abs/1906.12337},
year = {2019},
url = {http://arxiv.org/abs/1906.12337},
eprinttype = {arXiv},
eprint = {1906.12337},
timestamp = {Thu, 16 Apr 2020 07:55:10 +0200},
biburl = {https://dblp.org/rec/journals/corr/abs-1906-12337.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
- Input 2d sketch
- Ouput: generated 3d shape
- Generate Coons Patch
- Based on set of (per category) templates (bounding boxes)
- Each category has
- Reconstruction loss:
- Chamfer Distance
- Normal alignment
- Self-Collision penalization
- patch flatnetss regulizer (flat patches preferred)