Indexed Face Set (Mesh Representation)
- Used in
obj, off, wrlfiles - Classical setup with index buffer + vertex buffer
-
12 bytes per vertex
-
3, 6, 12 bytes per triangle – depending on the byte size of the indices
-
no connectivity information
obj, off, wrl files
12 bytes per vertex
3, 6, 12 bytes per triangle – depending on the byte size of the indices
no connectivity information