Path Tracing
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Like Raytracing but never spawn secondary rays, just have one ray that bounces around
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by material properties and chance becomes either a reflective or refractive ray
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Ray bounces until light source or max bounces are reached
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If no light source was found, contribute Black
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Generate many rays per pixel
Problems #
Path tracing suffers from generating noise. This is because the ray bounces are chaotic. A small variation of ray direction can bounce to completely other objects.