Physically Based Rendering
Attempt to model light transfer using phsically based models like BRDFs .
Microfacet Theory #
Probability Density Distribution Function #
- Returns scalar value
- of the fraction of microfacets with normals
- Should be normalized to obey energy conservation
The Beckamnn PDFs are often used.
Why is Phong lighting not physically acurate? #
Phong Lighting doesn’t fulfill the properties of a BRDF :
The specular component violates:
-
Energy conservation
-
Helmholtz reciprocity