Practical real-time strategies for accurate indirect occlusion
- Introduces “Ground truth based ambient occlusion” (“GTAO”)
https://www.activision.com/cdn/research/PracticalRealtimeStrategiesTRfinal.pdf better: https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%20VERSION_COLOR.pdf
@article{jimenez2016practical,
title={Practical real-time strategies for accurate indirect occlusion},
author={Jim{\'e}nez, Jorge and Wu, Xianchun and Pesce, Angelo and Jarabo, Adrian},
journal={SIGGRAPH 2016 Courses: Physically Based Shading in Theory and Practice},
year={2016}
}
“Our technique bases on the horizon-based approach, but using an alternative formulation of the problem.” (Horizon Basesd Ambient Occlusion )
“We implement our technique efficiently by using temporal reprojection and spatial filtering to compute a noise-free ambient occlusion solution in just 0.5 ms per frame”
- Temporal accumulation of the sampled ao?
References:
- An ambient light illumination model
- Apply the Rendering Equation to ambient occlusion, setting some assumptions to simplify it.