Rendering Equation
Origin #
@inproceedings{kajiya1986rendering,
title={The rendering equation},
author={Kajiya, James T},
booktitle={Proceedings of the 13th annual conference on Computer graphics and interactive techniques},
pages={143--150},
year={1986}
}
Relation to Raytracing #
Raytracing is a numerical simulation of the rendering equation. Instead of calculating the integral over the hemisphere and using a Reflectance Distribution Function , send some rays in the direction where most interesting things happen, reflection, shadow ray etc.
Using Radiosity #
Don’t integrate over all the viewing directions, but instead integrate over all the visible surface patches, and use a Visibility Function .
Full equation: